G-One Physics Engine is a small project to develop a physics engine for simulating 3d objects. It implements dynamic physics to simulate mass points and rigid body plus collision detection (based on aabb and obb). This engine was actually used for player characters collision for hitting in one FPS game. This engine provides a variety of bounding boxes (sphere, cube, cylinder, etc) and their utility functions for collisions.

Development Environment

  • Windows Vista
  • Visual Studio 2008
  • Direct 3D




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The Greatest One(GOne) Engine is a specialized to develop 3D FPS genre game. It provides full-set functionalities such as an indoor map terrain editor with BSP(Binary Search Partitioning), PVS(Potential Visible Set) rendering algorithm as well as a character editor tool with a skinning animation and automatic joint bounding generation system. Also, it provides a particle effect engine and tool, plus, Lua based script engine and flash UI system for current FPS game trends. This engine also defines GONE 3D model data with our own well-optimized data structure when they were exported from 3D Max. All generated data, manually processed with our tools, will be controlled with Lua script for a specific game scenarios. Even though this engine was started without anything, it provides good quality of special effects such as shadow and various HLSL shader effects.

Development Environment

  • Windows Vista
  • Visual Studio 2008, 3D Max
  • Direct X








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Ceiling Designer is a product tool to simulate tile arranging for ceiling interior. The tool is designed for customers and tile sellers so they could draw a form of the ceiling then place tiles which they'd like. By using this application, they could check the required tile count and total prices in advance. Also, they could always see the up to date list of all tiles via network. It provides several convenient functions such as Print, Save, Zooming, etc.

Development Environment
  • Windows Vista
  • VIsual Studio 2005
  • WIn API
  • ODBC


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